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Soft tangible interaction design with tablets for young children.

Janelle AritaJinsil Hwaryoung SeoStephen Aldriedge
Published in: SIGGRAPH Posters (2014)
Keyphrases
  • young children
  • tangible interaction
  • augmented reality
  • interaction design
  • case study
  • mobile devices
  • design process
  • primary school
  • knowledge based systems
  • user interaction
  • user experience
  • engineering design