A Proposal For Micromanagement Of People Through Rpg Cards In Education For Innovation.
Emmanuel CarvalhoAyrton EusebioGuilherme RanoyaCristiano AraújoGeber RamalhoPublished in: EDUCON (2022)
Keyphrases
- technological innovations
- case study
- mobile learning
- distance learning
- educational practices
- e learning
- higher education
- web based learning
- rapid technological
- information and communication technologies
- st century
- distance education
- learning sciences
- role playing game
- educational technology
- hong kong
- technology enhanced learning
- interactive learning
- technology transfer
- economic growth
- knowledge management
- information technology