Student behavioral engagement during mathematics educational video game instruction with 11-14 year olds.
Kirby Deater-DeckardShereen El MallahMido ChangMichael A. EvansAnderson NortonPublished in: Int. J. Child Comput. Interact. (2014)
Keyphrases
- video games
- learning achievement
- student engagement
- educational games
- learning experience
- learning gains
- game play
- student centered
- middle school mathematics
- student achievement
- computer assisted instruction
- game mechanics
- learning environment
- students with learning disabilities
- digital games
- game design
- game based learning
- serious games
- grade students
- middle school
- learning tools
- educational video games
- elementary students
- game engine
- quest atlantis
- game playing
- intelligent tutor
- computer games
- student learning
- e learning
- learning styles
- instructional design
- helping students
- game development
- teacher education
- learning opportunities
- technology integration
- classroom teaching
- instructional technology
- problem based learning
- learning outcomes
- computer mediated communication