Joint Update Rate Adaptation in Multiplayer Cloud-Edge Gaming Services: Spatial Geometry and Performance Tradeoffs.
Saadallah KassirGustavo de VecianaNannan WangXi WangPaparao PalacharlaPublished in: MobiHoc (2021)
Keyphrases
- rate adaptation
- computer games
- educational games
- cloud computing
- web services
- service providers
- wireless networks
- end to end
- spatial data
- role playing game
- video on demand
- end users
- streaming services
- computing resources
- context aware
- video streaming
- location aware
- video games
- service delivery
- cross layer
- video streams
- bit rate