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Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games.
Radu Prodan
Vlad Nae
Thomas Fahringer
Herbert Jordan
Published in:
PaCT (2009)
Keyphrases
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real time
dynamic environments
control system
massively multiplayer online games
expert systems
hidden markov models
high speed
database
data sets
machine learning
feature selection
multimedia
multiscale
low cost