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Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games.

Radu ProdanVlad NaeThomas FahringerHerbert Jordan
Published in: PaCT (2009)
Keyphrases
  • real time
  • dynamic environments
  • control system
  • massively multiplayer online games
  • expert systems
  • hidden markov models
  • high speed
  • database
  • data sets
  • machine learning
  • feature selection
  • multimedia
  • multiscale
  • low cost