An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration.
Zi Siang SeeMohd Shahrizal SunarMark BillinghurstArindam DeyDelas SantanoHuman EsmaeiliHarold ThwaitesPublished in: ICAT-EGVE (2017)
Keyphrases
- augmented reality
- virtual reality
- digital museum
- virtual environment
- virtual objects
- mixed reality
- virtual world
- three dimensional
- markerless
- computer animation
- computer graphics
- virtual reality technology
- multi user
- real scenes
- photorealistic
- head mounted display
- cultural heritage
- live video
- interactive virtual
- tangible user interface
- human computer interaction
- camera tracking
- virtual training
- virtual humans
- virtual space
- collaborative virtual environments
- human body
- virtual museum
- multimedia
- virtual reality environments
- tangible interaction