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Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation.
Fan Zhou
Xiaonan Luo
Hao Huang
Published in:
Edutainment (2006)
Keyphrases
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data sets
multiresolution
database
genetic algorithm
artificial intelligence
information systems
three dimensional
computational complexity
evolutionary algorithm
computer graphics
control points
automatically generating
temporal coherence