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Optimizing the Loads of Multi-Player Online Game Servers Using Markov Chains.
Aamir Saeed
Rasmus Løvenstein Olsen
Jens Myrup Pedersen
Published in:
ICCCN (2015)
Keyphrases
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markov chain
online game
multi player
steady state
transition probabilities
educational games
finite state
computer games
state space
probabilistic automata
game based learning
virtual communities
online communities
service times
multi agent
game playing
social networks
virtual world