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Reflecting on the Creation of an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit.
Craig Gibbons
Theodor G. Wyeld
Brett Leavy
James Hills
Published in:
VAST (2006)
Keyphrases
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cultural heritage
digital archives
digital objects
digital collections
digital libraries
game engine
knowledge management
databases
cidoc crm
learning environment
metadata
game development
learning systems
learning experience