PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones.
Omer RashidWilliam BamfordPaul CoultonReuben EdwardsJürgen ScheiblePublished in: Comput. Entertain. (2006)
Keyphrases
- mobile phone
- mixed reality
- rfid reader
- augmented reality
- mobile games
- virtual world
- mobile devices
- distance learning
- mobile learning
- virtual environment
- mobile users
- computer games
- smart phones
- learning games
- intelligent environments
- supply chain
- mobile technologies
- rfid technology
- mobile applications
- m learning
- image processing
- educational games
- video games
- real environment
- low cost
- data collection
- supply chain management
- rfid tags
- virtual humans