Think+: Using Virtual Reality Therapy Game Mobile Application for Treating Phobia.
Clark Tame Tyler H. GoEdvard G. LeisMark Jonelle D. QuiambaoMary Jane C. SamonteGloren S. FuentesCristina A. PascuaPublished in: ICFET (2020)
Keyphrases
- virtual reality
- mobile applications
- virtual world
- virtual environment
- mobile devices
- virtual space
- m learning
- mobile phone
- smart phones
- mobile users
- photorealistic
- user experience
- computer graphics
- mobile environments
- three dimensional
- virtual museum
- video games
- virtual reality technology
- augmented reality
- mobile services
- computer games
- context aware
- end users
- computer vision
- computer animation
- tangible user interface
- multi sensory
- distance learning
- game development
- expert systems
- multi agent systems
- interactive virtual
- computer generated forces