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An optimized TTA-like vertex shader datapath for embedded 3D graphics processing unit.

Jizeng WeiYisong ChangWei GuoJizhou Sun
Published in: VLSI-SoC (2011)
Keyphrases
  • processing units
  • computing systems
  • parallel computing
  • parallel processing
  • virtual reality
  • multiple types
  • training data
  • classification accuracy