Enhancing Traditional Games with Augmented Reality Technologies.
Hiroyuki SakumaTetsuo YamabeTatsuo NakajimaPublished in: UIC/ATC (2012)
Keyphrases
- augmented reality
- learning games
- mixed reality
- virtual objects
- human computer interaction
- markerless
- computer games
- multi user
- virtual reality
- promising experimental results demonstrate
- real environment
- real scenes
- mobile augmented reality
- camera tracking
- game design
- game play
- head mounted display
- molecular structures
- video games
- computer vision
- educational games
- tangible interaction
- three dimensional