Exploring the Entertainment Value of Playing Games with a Humanoid Robot.
David O. JohnsonRaymond H. CuijpersKathrin PollmannAntoine A. J. van de VenPublished in: Int. J. Soc. Robotics (2016)
Keyphrases
- humanoid robot
- playing games
- video games
- motion planning
- game design
- biologically inspired
- multi modal
- computer games
- human robot interaction
- human robot
- motion capture
- human motion
- multimedia
- fully autonomous
- body movements
- motor skills
- learning experience
- imitation learning
- educational games
- case study
- game play
- motor control
- computer vision
- learning tools
- walking speed
- feature selection