GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games.
Michael LankesBarbara StiglbauerPublished in: AVR (1) (2016)
Keyphrases
- augmented reality
- virtual objects
- input device
- head mounted
- human computer interaction
- learning games
- mobile augmented reality
- context aware
- head mounted display
- eye tracking
- mixed reality
- virtual reality
- virtual environment
- real scenes
- real environment
- computer generated images
- mobile applications
- mobile phone
- molecular structures
- fiducial markers
- mobile devices
- camera tracking
- multi user
- eye movements
- user interface
- computer vision
- physical world
- smart phones
- educational games
- visual attention
- live video
- computer games
- mobile learning
- software engineering