Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games.
Gianluca GuglielmoElisabeth Huis In 't VeldMichal KlincewiczPieter SpronkPublished in: GALA (2022)
Keyphrases
- video games
- learning experience
- helping students
- game play
- game design
- computer games
- educational games
- learning tools
- artificial intelligence
- game playing
- strategic and tactical
- game engine
- commercial games
- machine learning
- game development
- serious games
- developing countries
- evaluation function
- computer assisted
- social interaction