Kolb's experiential learning theory and Belhot's learning cycle guiding the use of computer simulation in engineering education: A pedagogical proposal to shift toward an experiential pedagogy.
Wagner Tanaka BotelhoMaria das Graças Bruno MariettoJoão Carlos da Motta FerreiraEdson Pinheiro PimentelPublished in: Comput. Appl. Eng. Educ. (2016)
Keyphrases
- experiential learning
- learning theories
- learning theory
- computer simulation
- learning tools
- engineering education
- educational technology
- learning process
- collaborative learning
- instructional design
- conceptual framework
- learning styles
- e learning
- computational learning theory
- learning systems
- effective learning
- lifelong learning
- st century
- learning processes
- online learning
- blended learning
- learning experience
- game design
- technology enhanced
- artificial intelligence
- computer supported collaborative learning
- learning algorithm
- learning community
- computer technology
- language learning
- mobile learning
- learning objects
- case study