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Crowdsourcing In-Situ Data Collection Using Gamification.
Steffen Fritz
Tobias Sturn
Mathias Karner
Santosh Karanam
Linda See
Juan Carlos Laso Bayas
Ian McCallum
Published in:
IGARSS (2021)
Keyphrases
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data collection
data analysis
user experience
collected data
sensor networks
collecting data
human computation
mechanical turk
crowd sourced
wireless sensor networks
mobile computing
serious games
game design
databases
object oriented
mobile devices
game mechanics
digital libraries