What's the Deal with CG? The Usage of Mixed Reality Applications as a Means to Facilitate Meaningful Experiences in Teaching and Learning Computer Graphics.
Fabian PüschelDino CubelaKlaus BöhmPascal NeisPublished in: GECon (2023)
Keyphrases
- computer graphics
- mixed reality
- computer generated imagery
- learning process
- learning games
- learning algorithm
- computer vision
- online learning
- image processing
- image synthesis
- virtual environment
- augmented reality
- computer animation
- promote learning
- virtual reality
- distance learning
- engineering education
- object recognition
- three dimensional
- remote laboratories