Immersive role-playing with avatars leads to adoption of others' personalities.
Hiroshi SakumaHideyuki TakahashiKohei OgawaHiroshi IshiguroPublished in: Frontiers Virtual Real. (2023)
Keyphrases
- role playing
- virtual world
- virtual environment
- virtual reality
- multi user
- agent environment
- virtual space
- information systems
- learning environment
- computer graphics
- virtual characters
- e government
- mixed reality
- multimedia
- data sets
- databases
- electronic government
- widespread adoption
- database
- role play
- game players
- perceived usefulness
- data mining
- user interface