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Just Not The Usual Workplace: Meaningful Gamification in Science.

Sebastian S. FegerSünje Dallmeier-TiessenPawel W. WozniakAlbrecht Schmidt
Published in: Mensch & Computer Workshopband (2018)
Keyphrases
  • artificial intelligence
  • information technology
  • user experience
  • database
  • computer science
  • higher level
  • information science
  • data mining
  • higher education
  • serious games