Designing simulation games for information systems education - A case study in teaching for digital marketing.
Richard W. C. LuiCheuk Hang AuPublished in: TALE (2017)
Keyphrases
- information systems
- digital technologies
- learning games
- higher education
- university level
- distance learning
- e learning
- digital games
- educational technology
- web based learning
- web based education
- interactive learning
- problem based learning
- virtual laboratory
- learning sciences
- serious games
- secondary school
- distance education
- tablet pc
- video games
- computer science education
- information literacy
- educational systems
- teaching methods
- hybrid learning
- hong kong
- case study
- information technology
- online learning
- blended learning
- st century
- elementary school
- teacher education
- educational institutions
- digital literacy
- high school
- learning environment
- classroom teaching
- teacher training
- role playing game
- learning experience
- technology integration
- mobile learning
- computer games
- learning community
- technology enhanced learning
- education programs
- primary school
- multiple intelligences
- games based learning
- senior high school