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Real-time rendering of large-scale terrain based on OpenCL.

Xiangkun GuoJishen Liu
Published in: ICIA (2016)
Keyphrases
  • real time rendering
  • computer graphics
  • gpu implementation
  • image based rendering
  • image synthesis
  • frame rate
  • graphics processing units
  • d scene
  • parallel algorithm
  • high accuracy
  • massively parallel