Exploring the Effectiveness of Sandbox Game-Based Learning Environment for Game Design Course in Higher Education.
Tengfei XianPublished in: IHIET (Strasbourg) (2021)
Keyphrases
- higher education
- game design
- game based learning
- game based learning environment
- hong kong
- mobile learning
- learning technologies
- educational games
- video games
- e learning
- online learning
- computer games
- distance learning
- learning in higher education
- learning management systems
- game play
- design process
- technology enhanced
- blended learning
- corporate training
- case study
- tertiary education
- researchers and practitioners
- learning tools
- learning process
- learning environment
- digital games
- learning systems
- machine learning