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Corrigendum to "Solution of the Skyrme HF+BCS equation on a 3D mesh II. A new version of the Ev8 code" [Comput. Phys. Comm. 187(2) (2015) 175-194].
W. Ryssens
V. Hellemans
Michael Bende
P. H. Heenen
Published in:
Comput. Phys. Commun. (2015)
Keyphrases
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d mesh
three dimensional
d objects
high frequency
mathematical model
texture mapping
object recognition
shape descriptors
real objects
source code
scene geometry
hamilton jacobi
skeleton extraction
low frequency
numerical methods