Establishing competitive domination cycles for peer-to-peer game combat.
Owen MakinShaun BangayPublished in: IGIC (2013)
Keyphrases
- peer to peer
- game playing
- computer games
- video games
- game theory
- peer to peer networks
- virtual world
- game theoretic
- resource discovery
- digital libraries
- client server
- game play
- game design
- nash equilibrium
- serious games
- game players
- mobile games
- overlay network
- peer to peer systems
- monte carlo tree search
- multimedia
- pursuit evasion
- optimal strategy
- grid computing
- distributed computing
- distributed environment
- decision problems
- mobile devices