Provision and maintenance of presence and immersion in hand-held virtual reality through motion based interaction.
Jane HwangGerard Jounghyun KimPublished in: Comput. Animat. Virtual Worlds (2010)
Keyphrases
- rgb d camera
- virtual reality
- hand held
- computer animation
- virtual environment
- video camera
- collaborative virtual environments
- computer graphics
- computer interface
- augmented reality
- virtual world
- three dimensional
- virtual space
- virtual humans
- photorealistic
- motion estimation
- virtual objects
- optical flow
- dynamic scenes
- image sequences
- human motion
- motion model
- camera motion
- human computer interaction
- virtual museum
- space time
- visual data mining
- multi sensory
- moving objects
- video sequences
- interactive virtual
- virtual reality technology
- virtual training
- high speed
- haptic interaction
- motion capture
- motion segmentation