Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder.
Ali AdjorluStefania SerafinPublished in: ArtsIT/DLI (2019)
Keyphrases
- virtual reality
- autism spectrum disorder
- augmented reality
- social skills
- head mounted display
- virtual humans
- virtual environment
- virtual world
- serious games
- virtual objects
- high risk
- live video
- qualitative analysis
- virtual space
- computer graphics
- social interaction
- three dimensional
- tangible user interface
- real scenes
- computer games
- virtual reality technology
- real environment
- photorealistic
- educational games
- interactive virtual
- user interface
- machine learning