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DyRT: dynamic response textures for real time deformation simulation with graphics hardware.
Doug L. James
Dinesh K. Pai
Published in:
ACM Trans. Graph. (2002)
Keyphrases
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graphics hardware
dynamic response
real time
real time stereo
volume rendering
processing speed
texture mapping
image based rendering
viewpoint
motion estimation
d scene
photorealistic
graphics processing units
image registration
times faster