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It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games.
Kokil Jaidka
Hansin Ahuja
Lynnette Hui Xian Ng
Published in:
Proc. ACM Hum. Comput. Interact. (2024)
Keyphrases
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online game
computer games
educational games
game play
role playing game
online learning
serious games
game development
imperfect information
video games
weighted majority
learning algorithm
modeling method
game playing
modeling language
online communities
electronic commerce
case study
decision making