Students' viewpoint of computer game for training in Indonesian universities and high schools.
Didin WahyudinShinobu HasegawaApep KamaludinPublished in: Educ. Inf. Technol. (2017)
Keyphrases
- high school
- computer games
- viewpoint
- high school students
- college students
- serious games
- grade students
- pilot study
- educational institutions
- conceptual understanding
- middle school
- higher education
- classroom teaching
- game design
- e learning
- attitudes toward
- project based learning
- game play
- high school teachers
- video games
- science classroom
- deaf students
- educational games
- distance learning
- computer software
- digital entertainment
- student teachers
- introductory programming
- teaching practices
- student achievement
- board game
- students studying
- junior high
- science learning
- game playing
- hong kong
- online learning
- learning experience
- statistically significant