Bridging the gap: balancing faculty expectations and student realities in computer gaming courses.
Christopher A. EgertStephen JacobsAndrew M. PhelpsPublished in: Future Play (2007)
Keyphrases
- computer skills
- college level
- student learning
- community college
- teaching methods
- computer technology
- online course
- engineering courses
- higher education
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- university level
- learning styles
- programming course
- computer programming
- attitudes toward
- education programs
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- faculty members
- undergraduate engineering
- web based courses
- cooperative learning
- word processing
- computer literacy
- computer science curriculum
- virtual environment
- computer science
- learning objectives
- student teachers
- student centered
- online teaching
- intelligent tutoring systems
- student achievement
- video games
- learning management systems
- educational settings
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- computer engineering
- computer systems
- collaborative learning
- e learning
- semester long
- learning experience
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- high school
- student model
- teaching materials