Towards the Implementation of a Digital Escape Room in a Higher Education (Java) Programming Course.
Leon FreudenthalerMichael StrommerPublished in: ICL (1) (2022)
Keyphrases
- higher education
- programming course
- learning technologies
- distance learning
- online learning
- e learning
- learning in higher education
- hong kong
- mobile learning
- national institute
- hybrid learning
- source code
- learning management systems
- open university
- blended learning
- m learning
- problem based learning
- automatic assessment
- networked learning
- corporate training
- tertiary education
- higher education institutions
- educational contexts
- computer mediated
- object oriented
- case study
- data mining