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A Study in Virtual Reality on (Non-)Gamers' Attitudes and Behaviors.
Sebastian Stadler
Henriette Cornet
Fritz Frenkler
Published in:
VR (2019)
Keyphrases
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virtual reality
virtual environment
interactive virtual
computer graphics
virtual world
augmented reality
photorealistic
computer animation
multimedia
individual differences
visual data mining
virtual reality technology
three dimensional
image processing
machine learning
data mining
virtual humans
real time