Immersive Well-Path Editing: Investigating the Added Value of Immersion.
Kenny GruchallaPublished in: VR (2004)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- multi user
- learning environment
- shortest path
- computer graphics
- virtual reality technology
- three dimensional
- optimal path
- bayesian networks
- human computer interaction
- role play
- path finding
- endpoints
- data sets
- database systems
- website
- information systems
- learning algorithm
- machine learning