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Value-Based Design for Gamifying Daily Activities.

Mizuki SakamotoTatsuo NakajimaTodorka Alexandrova
Published in: ICEC (2012)
Keyphrases
  • daily activities
  • building blocks
  • machine learning
  • learning algorithm
  • case study
  • user interface
  • text classification
  • design process
  • data sets
  • action recognition