User Acceptance of Virtual Reality: An Extended Technology Acceptance Model.
Camille SagnierEmilie Loup-EscandeDomitile LourdeauxIndira ThouveninGérard ValléryPublished in: Int. J. Hum. Comput. Interact. (2020)
Keyphrases
- virtual reality
- user acceptance
- technology acceptance model
- perceived usefulness
- virtual environment
- computer graphics
- mobile services
- factors that affect
- end users
- virtual world
- factors affecting
- three dimensional
- attitudes toward
- user satisfaction
- cognitive style
- structural equation modeling
- technology acceptance
- empirically tested
- theoretical framework
- social networks