VGRIS: virtualized GPU resource isolation and scheduling in cloud gaming.
Miao YuChao ZhangZhengwei QiJianguo YaoYin WangHaibing GuanPublished in: HPDC (2013)
Keyphrases
- cloud computing
- cloud computing environment
- resource allocation
- resource constraints
- virtual machine
- data center
- resource management
- resource consumption
- scheduling problem
- distributed computing
- grid environment
- resource utilization
- scarce resources
- computing resources
- scheduling algorithm
- grid computing
- heterogeneous computing
- virtual environment
- resource requirements
- data management
- real time
- educational games
- service providers
- round robin
- computational grids
- service level agreements
- real time database systems
- gpu implementation
- parallel computing
- resource availability
- grid resource
- parallel processors
- parallel computation
- graphics processing units
- parallel implementation
- serious games
- video games
- distributed systems
- general purpose
- information systems