Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces.
Zhen Lesley XieAlissa Nicole AntleNima MotamediPublished in: Tangible and Embedded Interaction (2008)
Keyphrases
- computer games
- tangible user interface
- tangible user interfaces
- video games
- pilot study
- learning environment
- virtual world
- collaborative interactions
- real time
- physical world
- young children
- serious games
- face to face interactions
- children learn
- educational software
- virtual reality
- case study
- real world
- neural network