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Acyclic, or totally tight, two-person game forms: Characterization and main properties.

Endre BorosVladimir GurvichKazuhisa MakinoDávid Papp
Published in: Discret. Math. (2010)
Keyphrases
  • desirable properties
  • game theory
  • video games
  • lower bound
  • upper bound
  • computer games
  • e learning
  • np hard
  • game playing
  • databases
  • neural network
  • objective function
  • resource allocation