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Acyclic, or totally tight, two-person game forms: Characterization and main properties.
Endre Boros
Vladimir Gurvich
Kazuhisa Makino
Dávid Papp
Published in:
Discret. Math. (2010)
Keyphrases
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desirable properties
game theory
video games
lower bound
upper bound
computer games
e learning
np hard
game playing
databases
neural network
objective function
resource allocation