Characterizing Output Locations of GSP Mechanisms to Obnoxious Facility Game in Trees.
Morito OomineHiroshi NagamochiPublished in: IEICE Trans. Inf. Syst. (2016)
Keyphrases
- facility location problem
- mechanism design
- game theory
- computer games
- decision trees
- game playing
- facility location
- video games
- tree structure
- game play
- game tree
- game theoretic
- educational games
- game based learning
- resource allocation
- computational systems
- tree models
- perfect information
- serious games
- network design
- nash equilibrium
- learning experience
- virtual environment
- input data
- lower bound
- data structure