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Implementation of UI Methods and UX in VR in Case of 3D Printer Tutorial.
Andrzej Paszkiewicz
Mateusz Salach
Maria Ganzha
Marcin Paprzycki
Marek Bolanowski
Grzegorz Budzik
Hubert Wójcik
Fotios Konstantinidis
Carlos Enrique Palau
Published in:
SoMeT (2022)
Keyphrases
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significant improvement
support vector
empirical studies
benchmark datasets
qualitative and quantitative
real time
case study
face recognition
high dimensional
end users
machine learning algorithms
machine learning methods