Network support for social 3-D immersive tele-presence with highly realistic natural and synthetic avatar users.
Rufael MekuriaAntonella FrisielloMarco PasinPablo CésarPublished in: MMVE@MMSys (2015)
Keyphrases
- virtual reality
- virtual world
- online social
- social context
- end users
- social connections
- social networks
- real world
- user interaction
- personal preferences
- social media
- learning environment
- user generated
- virtual environment
- social activities
- sensemaking
- virtual communities
- user experience
- social relations
- user centered
- human computer interaction
- user generated content
- complex networks
- social bookmarking
- network resources
- social web
- social interaction
- viral marketing
- social ties
- network structure
- working environment
- social structure
- trust relationships
- social network sites
- information diffusion
- social influence
- tag clouds
- social communities
- peer to peer
- immersive environments
- computer graphics
- collaborative filtering
- community members
- communication patterns
- social relationships
- link prediction