A Guideline for the Development of Blended Learning Platform Based on the Observation of Students' Reaction in a Virtual World.
Nani Amalina ZulkanainElin Eliana Abdul RahimPublished in: DeSE (2017)
Keyphrases
- learning platform
- virtual world
- learning activities
- learning environment
- students learning
- virtual environment
- learning materials
- virtual learning environments
- social context
- game based learning
- multi user
- learning games
- physical world
- higher education
- virtual reality
- immersive environments
- java programming
- blended learning
- mixed reality
- secondary school
- virtual agents
- student learning
- intelligent tutoring systems
- database
- user centred
- creative thinking
- science learning
- mobile learning
- online learning
- learning process
- multimedia
- e learning
- machine learning
- data mining