Automatic difficulty management and testing in games using a framework based on behavior trees and genetic algorithms.
Ciprian PaduraruMiruna PaduraruPublished in: CoRR (2019)
Keyphrases
- genetic algorithm
- management system
- theoretical framework
- main contribution
- neural network
- information management
- computer games
- fitness function
- particle swarm optimization
- genetic programming
- simulated annealing
- evolutionary algorithm
- cooperative
- data structure
- multi agent
- decision trees
- information systems
- data sets
- game design