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Them and Us: An indoor pervasive gaming experience.
Alan Chamberlain
Fernando Martínez-Reyes
Rachel Jacobs
Matt Watkins
Robin Shackford
Published in:
Entertain. Comput. (2013)
Keyphrases
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context aware
computer games
computing environments
real time
intelligent environments
digital games
neural network
machine learning
multiscale
user experience
educational games