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Them and Us: An indoor pervasive gaming experience.

Alan ChamberlainFernando Martínez-ReyesRachel JacobsMatt WatkinsRobin Shackford
Published in: Entertain. Comput. (2013)
Keyphrases
  • context aware
  • computer games
  • computing environments
  • real time
  • intelligent environments
  • digital games
  • neural network
  • machine learning
  • multiscale
  • user experience
  • educational games