Login / Signup
Studying PH. A. N. T. O. M. in the wild: a pervasive persuasive game for daily physical activity.
Kasper Løvborg Jensen
Rameshnath Krishnasamy
Vashanth Selvadurai
Published in:
OZCHI (2010)
Keyphrases
</>
physical activity
heart rate
card game
smart environments
computer games
video games
ambient assisted living
context aware
pervasive computing
wireless sensor networks
information systems
health related