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Correction to: Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review.
Hannah R. Marston
María del Carmen Miranda Duro
Published in:
Comput. Games J. (2020)
Keyphrases
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digital games
game based learning
digital game based learning
educational tool
educational games
learning tools
learning environment
game design
serious games
computer games
educational contexts
gender differences
game play
computer assisted
role play
information technology
reinforcement learning