Social influence of humor in virtual human counselor's self-disclosure.
Sin-Hwa KangDavid M. KrumPeter KhooshabehThai PhanChien-Yen ChangOri AmirRebecca LinPublished in: Comput. Animat. Virtual Worlds (2017)
Keyphrases
- social influence
- virtual humans
- virtual reality
- social interaction
- virtual environment
- social networks
- haptic interaction
- agent model
- motion capture
- multi party
- online communities
- computer graphics
- grey relational analysis
- virtual world
- social psychology
- user preferences
- autonomous agents
- human emotion
- cognitive processes
- technology acceptance
- hand held
- online social
- user experience
- privacy concerns
- influence propagation
- private information
- cognitive map
- community structure
- d objects
- three dimensional
- image processing