Board Game as Financial Literacy Education Media for Indonesian High School Students.
R. Y. AlaminE. ZulaikhaI. K. GunartaPublished in: IEEM (2022)
Keyphrases
- high school students
- high school
- board game
- science teachers
- deaf students
- urban planning
- multimedia
- game playing
- middle school
- attitudes toward
- game design
- computer games
- distance learning
- urban areas
- tree search
- science learning
- higher education
- computer technology
- serious games
- educational technology
- mobile learning
- e learning
- elementary school